No contract address is set, so everything on this page comes from the seeded world rather than from storage. Every roll in it still verifies - the timestamps were chosen so the arithmetic on each chronicle line is real. Set NEXT_PUBLIC_QUESTLINE_ADDRESS to read the live world instead.
The rules are the product. Read them before you play.
Water has taken the lower shelves. Three doors, one sealed. Fire does nothing here and water damage counts double.
Fire effects resolve as none. Water damage counts double. The sealed door opens only to a tool, never to hands. Speech carries, and the archive repeats the last word of anything read aloud.
Two hundred steps with no landing you can trust. What you carry is what you can hold with one hand.
Two handed actions resolve at half magnitude. A fall costs health equal to the magnitude rather than granting anything. Nothing can be gained while both hands are occupied.
Open sky, and a crust that holds for two paces. The only region where fire behaves as you expect.
Fire behaves as expected here and nowhere else. Movement without a rope resolves as damage on a fail. The crust holds two paces, and a third is a fall.
Stalls under four feet of water and a ferryman who trades in numbers. Speech is an action here.
Trades require an item listed in the registry. Speech is an action and costs energy like any other. The ferryman answers a question with a number, never with a name.
Nothing outside this map can exist. If the model hands you something that is not here, the effect degrades to none.
The dice are not rolled anywhere private. Every roll is a hash of three public fields, so any player can recompute any roll in the chronicle.
Every chronicle line shows its own seed string and the arithmetic. The contract will also recompute one for you through verify_roll, and the browser does the same sum on the page, so the two can be compared. There is a page for doing exactly that: verify a roll.
Consensus takes longer than a game loop, so this is not a real time game. Actions are deliberate and scarce. A turn takes as long as several strangers need to agree on what happened.
Two more limits worth saying out loud. The narration is written by a model, so its prose varies between turns even where the rules do not - only the effect, the target and the magnitude are held to the criteria. And an appeal costs the protocol bond, which is deliberately larger than any single action is worth, so appealing is a season ending move rather than a turn by turn one.