No contract address is set, so everything on this page comes from the seeded world rather than from storage. Every roll in it still verifies - the timestamps were chosen so the arithmetic on each chronicle line is real. Set NEXT_PUBLIC_QUESTLINE_ADDRESS to read the live world instead.
A clock, a pool, and a placing worth arguing about.
Ordered by resolved actions, then depth, then best roll. The order is computed from contract storage on every read, so there is no ranking table for anyone to edit.
25.00 GEN. No contract is configured yet, so there is nothing to pay into - the pool on this page is seeded.
Every one of these is derived from public state when a character sheet is read. None of them is a flag anyone can set, and there is no stored holder count to be wrong about.
Placings settle on finality, not acceptance. Payouts move only after the appeal window closes, because a reversal after a payout cannot be undone.
The pool pays 50, 30 and 20 percent to the top three, or the whole pool split between however many placed if fewer than three did. The split is in the contract rather than in a policy page, and it always adds up to the whole pool - a season that paid out less than it held would leave coins nobody could ever claim. If nobody places at all, nothing is paid and the pool carries into the next season rather than being cleared, for the same reason.
On genlayer studio a payout does not arrive. The contract emits the transfer and is debited correctly, but the emitted transfer is delivered as a contract call and an ordinary wallet is not a contract, so it is refused as its own transaction. Closing a season here is a real settlement with an unreachable payment; nobody gets richer. Verify anything payout-critical on a network where transfers land.